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- ;
- ; The names for city tiles are not free and must follow the following rules.
- ; The names consists of style name, _ , size. The style name is as specified
- ; in cities.ruleset file. The size indicates which size city must
- ; have to be drawn with a tile. E.g. european_4 means that the tile is to be
- ; used for cities of size 4+ in european style. Obviously the first tile
- ; must be style_name_0. The sizes must be in ascending order.
- ; There must also be a style_name_wall tile used to draw the wall and
- ; an occupied tile to indicate a miltary units in a city.
- ; The maximum size supported now is 31, but there can only be MAX_CITY_TILES
- ; normal tiles. The constant is defined in common/city.h and set to 8 now.
- ;
-
- [spec]
-
- ; Format and options of this spec file:
- options = "+spec2"
-
- [info]
-
- artists = "
- Jerzy Klek <jekl@altavista.net>
-
- european style based on trident tileset by
- Tatu Rissanen <tatu.rissanen@hut.fi>
- "
-
- [file]
- gfx = "trident/cities"
-
- [grid_main]
-
- x_top_left = 0
- y_top_left = 0
- dx = 30
- dy = 30
-
- tiles = { "row", "column", "tag"
-
- ; default tiles
-
- 1, 2, "cd.city"
- 1, 3, "cd.city_wall"
- 1, 4, "cd.occupied"
-
- ; used by all city styles
-
- 0, 0, "city.disorder"
-
- ;
- ; city tiles
- ;
-
- 1, 0, "city.european_0"
- 1, 1, "city.european_5"
- 1, 2, "city.european_10"
- 1, 3, "city.european_wall"
- 1, 4, "city.european_occupied"
-
- 1, 0, "city.classical_0"
- 1, 1, "city.classical_5"
- 1, 2, "city.classical_10"
- 1, 3, "city.classical_wall"
- 1, 4, "city.classical_occupied"
-
- 1, 0, "city.industrial_0"
- 1, 1, "city.industrial_5"
- 1, 2, "city.industrial_10"
- 1, 3, "city.industrial_wall"
- 1, 4, "city.industrial_occupied"
-
- 1, 0, "city.modern_0"
- 1, 1, "city.modern_5"
- 1, 2, "city.modern_10"
- 1, 3, "city.modern_wall"
- 1, 4, "city.modern_occupied"
-
- }
-